the feeling of an actual war in the Mojave created by many, many more scouting Legionaires and NCR Troopers.
#Project nevada weapon mods mod#
New, lore friendly creatures, weapons, armors, and locations, including the Underground (added by a mod called AWOP), a series of locations all around the Mojave linked underground reminiscient of Fallout 3's Metro, except good Comprehensive weapon modding and ammo crafting for everything +200 era appropriate songs that fit right in with Radio New Vegas Weak real flashlight instead of the faked pip-boy light
![project nevada weapon mods project nevada weapon mods](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/40040-3-1307105638.jpg)
Sprint and Bullet Time (both of which use AP and are shockingly good additions to the game's combat), as well as Explosive Entry into locked doors and containers I can't count the amount of times I had to choose to leave already scarce ammo behind in my little hut so I could have enough space to scavenge for valuables. You gotta loot more all that useless clutter is now suddenly important (besides crafting) and worth scrutinizing.
#Project nevada weapon mods portable#
or jeapordize the last of my health and ammo? Thank god for Portable Bedrolls and Campfires! Do I go deeper into these tunnels and maybe find a place to sleep. This can create tense and awesome situations where you must compromise.
![project nevada weapon mods project nevada weapon mods](http://nicepowerful.weebly.com/uploads/1/2/4/0/124083887/451213130.jpg)
food, water, and sleep requirements adjusted to fit the 24 hour timescale more realistically. Fewer skill points on level up and less Special at the beginning of the game, to force more specialized characters that aren't on the cusp of Call of Duty-esque I CAN DO EVERYTHING EVER BECAUSE I'M JUST THE SHIT status Nor can you instantly heal yourself and automagically fix broken limbs. completely retooled combat balance and iron sights feel - the game plays more like a midway point between Fallout and a proper FPS. I had once posted a short list of changes that my modlist and configurations made to my F:NV experience: There's also stuff like A World of Pain, Signature Weapon, Fallout Character Overhaul, Project Nevada, EVE, Electro-City, JIP Selective Fire, and Run The Lucky 38, which I'd never play without. There's a bunch of graphics mods in there, as well as weapon mods that necessitated a bashed patch. I can highlight the ones I deem vital, if you want.
![project nevada weapon mods project nevada weapon mods](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/62971-0-1489367990.png)
The New Bison Steve Hotel and Lucky Casino In the meantime, here's an incomplete list of mods I used on my last Fallout: New Vegas playthrough: two-hundred-or-so mods, tracking or bookmarking the ones that sound interesting as you go. Honestly, your best bet (and you're gonna hate this) is to go to the New Vegas Nexus, and - one by one - go through each mod category's top.